For the last couple of weeks, Ken's been teaching us about Edge Loops, Topography and how to use them to model human faces.
Part of his lessons involved learning how to distribute polygons using in Edge Loops, as can be seen with the following images (Please note, the first two were early drafts, hence their lack of completion)
Next, we tried using edge loops to model a face ourselves, using a design template as a reference. You can see my efforts below (please excuse how screwed up the face looks. That's how it looked on the template...)
Expect more next week!
Sunday, 29 January 2012
3D- Metal Gear Rex
As with the last post, this was one of the main deliverables created from one of the design sheets I posted a while ago. This one is Metal Gear Rex, from the classic PS1 game Metal Gear Solid.
Once again, I've included a Perspective, Front, Top and Side view of the model, along with an alternate texture, wireframe and both texture sheets.
Ine the end, both models turned out great, but sadly the textures weren't quite the same quality. Expect revisions of the textures in the future.
Once again, I've included a Perspective, Front, Top and Side view of the model, along with an alternate texture, wireframe and both texture sheets.
Ine the end, both models turned out great, but sadly the textures weren't quite the same quality. Expect revisions of the textures in the future.
3D- Starship Troopers Arachnid
It's been far too long since I updated this thing....
Remember those design sheets I uploaded a while ago? Well, since then, I've modelled, unwrapped and textured both of them. The first one is one of the arachnids from the film Starship Troopers.
As you can see, I've included a Perspective, Front, Top and Side View of the model, along with a wireframe, an alternate texture and the layouts of both the normal and alternate textures.
The second model should be in the next post.
Remember those design sheets I uploaded a while ago? Well, since then, I've modelled, unwrapped and textured both of them. The first one is one of the arachnids from the film Starship Troopers.
As you can see, I've included a Perspective, Front, Top and Side View of the model, along with a wireframe, an alternate texture and the layouts of both the normal and alternate textures.
The second model should be in the next post.
Thursday, 3 November 2011
3D- Trout and Hand made from Templates
Been creating some more complex shapes this week, using templates as a guideline. The two objects I have created with this technique are a human hand and a trout (a fish).
I probably be using this technique again shortly, hopefully to create the MGREX and SSTArachnid models
I probably be using this technique again shortly, hopefully to create the MGREX and SSTArachnid models
Design Sheets- MetalGearREX and StarShipTroopersArachnid
My main project for Ken this year is to create two detailed models of two objects, one organic and the other inorganic. I have chosen Metal Gear Rex from Metal Gear Solid and one of the Arachnid bugs from Starship Troopers. The two images blow are Designs Sheets that I created to help me model them:-
Expect the actual models for these two some time in the future.
Expect the actual models for these two some time in the future.
3D- Fork and Screwdriver
Been a while since I last posted on this. Might as well get a few posts out of the way. The first one contains some 3D work that I made using splines and lofting. Using these techniques I was able to create a fork and a screwdriver
There was also supposed to be a knife among these as well, but sadly that particular model didn't go as smoothly as these two did and the result was not so much a knife but rather some kind of weird spike on a handle. Hence why it wasn't included
Sunday, 9 October 2011
3D- Anvil and Doctor Who's K-9
The third piece of work Ken set me. This one was a two-parter. The first model is of an anvil, and the second, the robot dog, K-9, from BBC's Doctor Who
Have to say, I'm getting better at using 3DS max. Unlike the Toy Robot and the Stegasaur, these two took me no time at all.
Have to say, I'm getting better at using 3DS max. Unlike the Toy Robot and the Stegasaur, these two took me no time at all.
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